CAMPAIGN
There was a time when the world trembled beneath the footsteps of heroes.
In elder days, the skies burned with sorcery, dragons wheeled above shining towers, and the gods walked openly among mortals. The world was shaped by miracle and myth, and the name Mythos was spoken with reverence — for Mythos is both the world itself and the Mother who birthed it.
But the age of wonders is fading.
Magic, once abundant as sunlight, now flickers like a dying ember. Wizards are rare. True miracles are whispered about in taverns as though they were dreams. What remains of the elder world lies buried in crumbling ruins, lost vaults, and shattered citadels — relics of impossible craft, artifacts humming with forgotten power, and spells no living mind fully understands.
In this waning age, steel and ambition rule where sorcery once did.
Feudal kings war endlessly for land and legacy. Banners rise and fall in muddy fields. Oaths are sworn by torchlight and broken at dawn. Humanity stands ascendant — populous, adaptable, relentless — while the elder races endure in quieter corners of the world. Elves guard the last ancient groves where Mythos’ breath still lingers. Dwarves delve deep beneath mountains whose roots remember older songs. Halflings thrive in hidden valleys, clinging to hearth and harvest while greater powers clash around them.
Above all stand the Trinity.
Arnos, the Creator and All Father, lord of light, honor, and righteous flame.
Mythos, the Great Mother, whose breath is wind, whose blood is the river, whose body is the earth, mountain and plain.
Soros, the Dark One, god of shadow, corruption, and the slow unraveling of all things.
Though their voices are quieter than in ages past, their influence endures — in temple, forest, battlefield, and grave.
This is not an age of legends.
It is an age waiting for them.
And in the long twilight between miracle and memory, a single blade, a single spell, a single act of courage may yet decide what becomes of Mythos.
In elder days, the skies burned with sorcery, dragons wheeled above shining towers, and the gods walked openly among mortals. The world was shaped by miracle and myth, and the name Mythos was spoken with reverence — for Mythos is both the world itself and the Mother who birthed it.
But the age of wonders is fading.
Magic, once abundant as sunlight, now flickers like a dying ember. Wizards are rare. True miracles are whispered about in taverns as though they were dreams. What remains of the elder world lies buried in crumbling ruins, lost vaults, and shattered citadels — relics of impossible craft, artifacts humming with forgotten power, and spells no living mind fully understands.
In this waning age, steel and ambition rule where sorcery once did.
Feudal kings war endlessly for land and legacy. Banners rise and fall in muddy fields. Oaths are sworn by torchlight and broken at dawn. Humanity stands ascendant — populous, adaptable, relentless — while the elder races endure in quieter corners of the world. Elves guard the last ancient groves where Mythos’ breath still lingers. Dwarves delve deep beneath mountains whose roots remember older songs. Halflings thrive in hidden valleys, clinging to hearth and harvest while greater powers clash around them.
Above all stand the Trinity.
Arnos, the Creator and All Father, lord of light, honor, and righteous flame.
Mythos, the Great Mother, whose breath is wind, whose blood is the river, whose body is the earth, mountain and plain.
Soros, the Dark One, god of shadow, corruption, and the slow unraveling of all things.
Though their voices are quieter than in ages past, their influence endures — in temple, forest, battlefield, and grave.
This is not an age of legends.
It is an age waiting for them.
And in the long twilight between miracle and memory, a single blade, a single spell, a single act of courage may yet decide what becomes of Mythos.
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EPISODE ZERO: AN UNLIKELY PARTY (PART ONE)
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2/21/2026 Online
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We start in Oldetown in the Western Divide. Draedon learns of high stakes card game aboard the Sea Hag, Morgoth leaves his ship behind and is advised to seek work aboard the Sea Hag as it's captain has a thing for lost causes, Luthien is given a task after graduation to seek a Tome called Tales of the Forsaken King that was stolen from a Watcher which requires that he commandeer the Sea Hag, Kai has stowed away on the ship and is discovered after it leaves the port. A group of unwitting artistocratic gamblers and a few of our player characters set at the table below decks to gamble as the ship pulls away from the dock heading for Shepherd's Bay on order of the tower and Luthien.
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EPISODE ZERO: AN UNLIKELY PARTY (PART TWO)
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2/28/2026
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Gambling below decks goes well into the night and Draedon wins game after game. One noble is caught cheating and the captain is talked into sparing his life. Screams above deck draw the attention away from the games as a pair of Wyverns attack the Sea Hag seemingly directed by a Mage. A Wyvern who lands on the deck is defeated as well as the mysterious mage, but the captain has been snatched off the deck and dropped into the sea. Morgoth searches tirelessly for the captain both in the water and on deck. He eventually finds her still alive and swims her back to safety on the Sea Hag. The next morning the captain is feeling better after being healed by Kai and announces that another day of gambling awaits for those who wish it. Draedon wins again but folds the last hand giving the game to Kai who has newly joined the game. The Sea Hag continues on and the following morning arrives at Shepherds Bay. Before sunrise Lucien and his two goons go into Shepherds Bay. Draedon, Morgoth and Kai go into the city later on shore leave and the captain informs them she will be loading up some cargo to take back to Oldetown if the group wants to return she will be in port for a couple days. The nobles who were kidnapped are provided with another ship to take them back to Oldetown funded by Lucian and the Order. Draedon and Kai find the cheater from the first day of gambling looking suspicious talking to a cloaked figure which they follow to a secret door, Morgoth follows the cheater to an Inn. Draedon and the group go inside the castle grounds and Draedon requisitions a pair of enchanted items.
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EPISODE ONE: SHEPHERDS BAY
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03/06/2026 Online
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Lucian discovers that his quarry likely went underground with the Second Sons (thieves guild of Shepherds Bay) while investigating in town. He learns that a favorite hangout is the Lusty Maiden tavern. Finding Morgoth, Kai and Draedon in town he recruits them to help and heads to the Lusty Maiden to get more information. Meet Finch who is the leader of the Second Sons, he offers to give them all of the information they want if Lucian talks to the Magus in town to get his friend Corinna released from prison. The group travels to the castle and gets a meeting with Magi Garrett who is convinced to help them, he gives Lucian a scroll to take to the captain of the guard to release Corinna. He would discover later that the scroll actually did not permanently release her but rather into his custody to return her by the end of the day as he was to interrogate her further. Corinna is released into their custody, they return her to Finch but get the feeling she does not want to stay here or with him. Finch tells them that the party they seek is called the Forsaken Brotherhood and they are likely headed east toward their home city of Paramor, they mentioned meeting at the Oakwood Trading Post, they also learn several messages were sent via messenger birds while they were in Shepherds Bay. The party returns to the Sea Hag where Morgoth decides to help Lucian continue to chase the missing book, Corinna boards the ship and the captain agrees to take her back to Oldetown, Simon begs to go with Morgoth but is told to stay on the ship, Lucian knows that when Corinna is not returned to the captain of the guard by nightfall he and all of the others will be compromised so Captain Ferrell will not likely return to Shepherds Bay. The party then hire a guide (Landon) and leave the city heading east.
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EPISODE TWO: STARLIGHT VALE
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TBD
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